Welcome to When Worlds Collide
A prospective role-playing gaming environment and system for convention and home play. When Worlds Collide is a new role playing system designed to cover all traditional role-playing genre's (fantasy, western, medieval, horror, cyberpunk, modern future etc.).
The primary aim of WWC is to allow convention organisers and gaming associations to write and run games for both convention and home play without infringing publishing copyright restrictions, and to have adventures proof read and published in a standard form for consistency.
As currently conceived, WWC adventures will be standardised on a short format of 3 encounters or 3 hours of play. Adventures will be stackable, so that 6,9, etc. hour adventures can be played, however writers will need to provide a summary sheet that can be read to players if they haven't played previous modules in the series.
Metagaming will also be available in the same stackable format. Results and experience points will be recorded, and made available under the Data Protection Act both for ranking purposes and for any convention or sponsored competitions, advertising or promotions that may be envisaged.
Browse our Web site for more information about When Worlds Collide. If you have any questions or would like to speak with a When Worlds Collide representative regarding our products or services, please e-mail us at Customer Services.